4.3. Data Transfer

4.3.1. Reliability

To ensure the reliable streaming of content, the protocol requires four important features:

  1. Lost network packets are resent within a certain time window.

  2. The client can handle network packets received out of order.

  3. The client can determine when a payload is corrupted.

  4. The client/server can recover from a corrupted payload.

4.3.2. Secure Reliable Transfer Protocol

The Secure Reliable Transfer (SRT) protocol is used for sending network packets. This is an open source protocol that provides a wrapper around UDP and allows for the retransmission of lost packets. It has low overhead compared with TCP and deals with point 1 above. For the Simul fork of SRT, see here: https://github.com/simul/srt. For more information on SRT, see here: https://www.haivision.com/resources/streaming-video-definitions/srt/. Note: Teleport is currently using the master branch of the SRT fork.

4.3.3. Elastic Frame Protocol

The Teleport Protocol uses the Elastic Frame Protocol (EFP) to maximize streaming reliability. This is an open source protocol that is independent of the underlying transport protocol. It groups network packets together into large chunks of data called SuperFrames. The EFP library provides functionality for sending and receiving SuperFrames. EFP adds its own header to each network packet. The header contains information such as the SuperFrame ID and the transmission timestamp. This information allows the EFP Receiver to reassemble the SuperFrame on the client and deal with points 2 and 3. When a payload is deemed to be corrupted, it is discarded and the client may request it to be sent again. How the client does this is dependant on the type of stream. See the documentation on each stream type for more information on this. For EFP documentation, code examples and the source, see the Simul fork here: https://github.com/simul/efp. Note: Teleport is currently using the master branch of the EFP fork.

4.3.4. EFP Frame Types and SuperFrames

EFP adds four different types of headers of varying size to each network packet. The types used depend on the total size of the payload and the Maximum Transmission Unit (MTU) size. Each payload will either have one packet with a ElasticFrameType1 header or multiple packets with ElasticFrameType2 headers. Both of these headers contain a uint64 member called hPTS (Presentation Timestamp). This is unused by EFP but used by Teleport to store the stream-payload-id, a unique identifier for a payload. All ElasticFrameType headers contain a uint8 member named hStreamID. This uniquely identifies the stream the packet belongs to. This allows for payloads from different streams to be sent to a client in parallel. EFP header types 1, 2 and 3 are currently only used but types 0 and 4 may be used in future versions. For a detailed breakdown and explanation about the different kinds of ElasticFrameType headers, see here: https://edgeware-my.sharepoint.com/:p:/g/personal/anders_cedronius_edgeware_tv/ERnSit7j6udBsZOqkQcMLrQBpKmnfdApG3lehRk4zE-qgQ?rtime=swkDU08M2kg.

An ElasticFrameType1 is of the form:

bytes

type

description

1

uint8

hFrameType=1

1

uint8

hStreamID

2

uint16

hSuperFrameNo

2

uint16

hFragmentNo

2

uint16

hOfFragmentNo

An ElasticFrameType2 is of the form:

bytes

type

description

1

uint8

hFrameType=2

1

uint8

hStreamID

1

ElasticFrameContent

hDataContent

2

uint16

hSizeOfData

2

uint16

hSuperFrameNo

2

uint16

hOfFragmentNo

2

uint16

hType1PacketSize

8

uint64

hPts

4

uint32

hDtsPtsDiff

4

uint32

hCode

An ElasticFrameType3 is of the form:

bytes

type

description

1

uint8

hFrameType=3

1

uint8

hStreamID

2

uint16

hSuperFrameNo

2

uint16

hType1PacketSize

2

uint16

hOfFragmentNo

The hDataContent member of a ElasticFrameType2 is a ElasticFrameContent enum that refers to the type of data in the stream. The ElasticFrameContent enum includes common codecs such as HEVC and H264 for video and and also allows for the content type to specified as private or custom data. The stream-data-type is a ElasticFrameContent enum and is passed to the EFP Sender by the server.

EFP SuperFrames are an EFP class that are only used on the client by the ElasticFrameProtocolReceiver class which will be referred to as the EFP Recevier . SuperFrames store all the data for a payload as well as some metadata. SuperFrames are created by the EFP Recevier when the first fragment or packet of a payload is received and updated as new packets belonging to the same payload are received. When all packets have been received, the SuperFrame is complete and passed to the receiveCallback. The mBroken member flag of the SuperFrame is set to true by the EFP Recevier when the SuperFrame is corrupted. The SuperFrame is corrupted if not all frame fragments or packets are received before the user specified timeout or if some data received is invalid. A corrupted SuperFrame will still be passed to the receiveCallback to inform the client application of the corruption. It is then up to the client application to recover from the corruption such as by requesting the same payload again. The hSuperFrameNo field in the ElasticFrameType header is used by EFP to determine what SuperFrame a packet belongs to. The EFP Sender on the server maintains this value.

A SuperFrame is of the form:

bytes

type

description

8

uint64

mFrameSize - content size in bytes

1

uint8*

pFrameData - pointer to content

1

ElasticFrameContent

mDataContent - format of content

1

bool

mBroken - corrupted data flag

8

uint64

mPts - presentation timestamp

4

uint64

mDts - decode timestamp

4

uint32

mCode - data format code

1

uint8

mStreamID - stream id

1

uint8

mSource - index of EFP Sender

1

uint8

mFlags - superFrame slags (Unusued)

The network packet structure is of the form:

Network Packet

UDP

SRT

EFP

Content

4.3.5. Initialization of EFP on the Server

On the start of a client-server session, the server initializes SRT and starts listening for messages on a user specified socket. An instance of an ElasticFrameProtocolSender class is created and the MTU size is passed to the constructor This is 1450 for UDP which is the protocol SRT is built on. One EFP sender is used for each client and only one sender is needed for all data streams. After construction, the sendCallback member of the ElasticFrameProtocolSender instance is set to a user defined callback. This callback is called in the sender’s packAndSendFromPtr function for each EFP packet created. The callback’s job is to actually send the data to the client. Any network transfer protocol can be used in the callback to send the data but Teleport exclusively uses SRT. Each payload sent to the client will have a unique identifier (stream-payload-id) for each stream. This is a uint64 value that is initialized to 0 on the start of the client-server session and incremented for each stream when a new payload is sent to the client. The stream-payload-id value is written to PTS of each EFP packet header.

4.3.6. Sending Data from the Server

On each frame or application update, the server will poll SRT to check the status of the connection for each client. If the server and client are connected, the server will do the following to transfer data to the client for each stream:

  1. The stream’s data source is checked for any available data.

  2. The available data buffer, buffer size, stream-data-type, stream-payload-id, and stream-id are passed to the EFP sender’s packAndSendFromPtr function.

  3. The stream-payload-id is incremented.

  4. EFP packAndSendFromPtr function assembles the data into multiple network packets with ElasticFrameType headers as described previously.

  5. The sendCallback is called for each packet.

  6. The sendCallback calls the SRT API’s srt_sendmsg2 function, passing the remote socket identifier, the network packet and packet size.

  7. This function will add the SRT and UDP headers to the network packet and send the packet to the client.

4.3.7. Initialization of EFP on the Client

On receiving the SetupCommand, the client will initialize SRT and create and configure an SRT socket for receiving network packets from the server. Subsequently, the client will create an instance of an ElasticFrameProtocolReceiver or EFP Receiver and this will remain in use until the end of the server-client-session. A SuperFrame timeout and EFPReceiverMode are passed to the EFP Receiver constructor. The SuperFrame timeout specifies the length of time EFP will wait between receiving the first and last packet of a payload before marking the SuperFrame as broken. This timeout could vary depending on the application. Teleport sets the timeout to 100ms. There are two types of EFPReceiverMode, run-to-completion and threaded. When receiving a network packet in run-to-completion mode, EFP will update the SuperFrame and call the receiveCallback on the same thread that calls the receiver’s receiveFragmentFromPtr function. When receiving a network packet in theaded mode, EFP will update the SuperFrame and call the receiveCallback on a separate worker thread. If the receiveCallback is low overhead and the target device has 4 or more cpu cores, then run-to-completion mode is the best option. Otherwise threaded mode is recommended. The receiver’s receiveCallback is then assigned to a function that accepts a SuperFrame in its signature. This function will receive a completed SuperFrame containing the server’s payload for the application to process.

4.3.8. Receiving Data on the Client

On each frame or application update, the client will use srt_connect to try make a connection to the server using the server ip and server streaming port provided in the Setup Command. If a connection has been attempted, the client will poll SRT to check the status of the connection. If the server and client are connected, the client will do the following to process incoming packets from the server:

  1. On a separate thread, obtain network packets from the socket using SRT API srt_recvmsg function until there are no packets available. A pointer to the buffer the packet is written to is passed to the function. The function returns 1 if there is a packet available, 0 if there’s no packet available and -1 if the connection to the server has been lost. The srt_recvmsg function reverses what srt_sendmsg2 does on the server, removing the UDP and SRT headers from the network packet.

  2. Pass each packet to the receiveFragmentFromPtr function of the EFP Receiver. This function also requires a parameter for the MTU and the EFP Receiver index which can be set to 0.

  3. EFP will process each packet to assemble a SuperFrame and pass each completed SuperFrame to the readCallback.

  4. The callback creates a Payload Info structure from the mPTS, pFrameSize, pFrameData (payload) and mBroken members of the SuperFrame.

  5. The payload’s stream is identified by the mStreamID member of the SuperFrame and the Payload Info structure is written to a designated thread-safe queue for the stream.

  6. The main thread will read the Payload Info structure from the queue. If the value of mBroken is true, the application may request a new payload. If the data is not corrupted, the payload will be passed to the corresponding decoder for the stream. .