Commands from Server to Client ############################## The **Server** sends all of its commands to the **Client** in the **Client's** local units and standard. Set StageSpace Origin Node -------------------------- Reference implementation: :cpp:struct:`teleport::core::SetStageSpaceOriginNodeCommand` .. list-table:: Set Origin :widths: 5 10 30 :header-rows: 1 * - Bytes - Type - Description * - 8 - uid - origin_node * - 8 - uint64_t - validity counter Reference implementation: :cpp:struct:`teleport::core::AcknowledgeHandshakeCommand` .. list-table:: Acknowledge Handshake :widths: 5 10 30 :header-rows: 1 * - Bytes - Type - Description * - 8 - size_t - visibleNodeCount * - 8*visibleNodeCount - uid[] - uid's of visible nodes